Here are a couple of useful tidbits sent in...
BDSM Commands
~~~~~~~~~~~~~
The Exceptions:
.blindfold <username>
.brand <username> <description>
.collar <username>
.kneel (to kneel on the floor)
.kneel <username> (to kneel next to someone)
.leash <username>
.removebrand
.removetattoo
.stand
.tattoo <username> <description>
The Rest:
Items may be used on yourself, on other users who have their .set leash set to
ON, and some items are lockable. You can lock an item on yourself to save it
from session to session as well. See the help files on on the follow commands.
The syntax to view the help files on the commands below is: .help use, .help
lock, etc.
-use (to put the item on/use it)
-lock (to lock a lockable item)
-unlock (to unlock a lockable item)
-release (to remove an item/remove yourself from within an item)
-retainitem (to save the wearable item from session to session)
-clearitem (to remove the wearable item from appearing session to session)
-claimitem (to pick the key back up for a retained item)
-key (to give the key for a locked item to another user)
-listitems (to list the items you can use)
-listroom (to see the items available in a specified room)
UseItem .UseItem <item> [<username>]
Uses the item on username. If you do not specify a username, the item will be
used on you. Puts wearable items on the user, puts the user into a item that
holds a user in a room.
Example: .useitem chastitybelt altan
see also: .releaseitem
Lock .lock <item> [<username>]
Locks a lockable item (designated with an asterisk) onto username. Global
items require the username designation. Items in a room do not require the
username, as only one user is permitted into a room object at once.
Example: .lock chastitybelt altan
UnlockItem .UnlockItem <item> [<username>]
Unocks a lockable item (designated with an asterisk) from username. Global
items require the username designation. Items in a room do not require the
username, as only one user is permitted into a room object at once.
Example: .unlock chastitybelt altan
ReleaseItem .releaseitem <item> [<username>]
Removes a wearable item, or removes you from inside an item that can hold you
in place. If you are releasing someone else, the username is required. You
may only release someone from an item you initially .used on them. If you do
not specify username the system assumes you want to release the item on
yourself.
Example: To remove a chastitybelt from Altan:
.releaseitem chastitybelt altan
To crawl out of a cage:
.releaseitem cage
retainitem .retainitem [Item]
Saves the item so you are wearing it when you log in. If item is not
specified, the first item on you that meets the criteria (worn on person &
lockable) will be used. Only one item may be retained.
See also: clearitem
clearitem .clearitem
Clears the item so you are not wearing the item upon next login.
See also: retainitem
claimitem .claimitem <itemname> <username>
Returns the key to the locker of a retained locked item. Must be typed each
session to pick the key back up.
Example: Allegra locks a chastitybelt on Altan and Altan retains the item so
it will appear session to session. They both log out. When they both are
online again, Allegra needs to .claimitem chastitybelt altan to have the key in
her possession again. The key is only claimed for the current session.
key .key <toUser> <keyforUser>
Gives the key you're holding to someone else, so that they may unlock the
victim. To give the key to Bambi so that she may unlock Altan it would be:
.key Bambi Altan
listitems .listitems [*/<name>]
ListRoom .ListRoom [RoomName]
Item: bracelets Name: bracelets
Item: BrandIron Name: BrandIron
Item: Cage Name: Cage
Item: Cage Name: Cage
Item: Candle Name: Candle
Item: Chain Name: Chain
Item: Crop Name: Crop
Item: Feather Name: Feather
Item: Furs Name: Furs
Item: Gag Name: Gag
Item: growl Name: growl
Item: grunt Name: grunt
Item: HoodGag Name: Hood w/Gag
Item: Kneel Name: Kneel
Item: Kurt Name: Kurt
Item: Lap Name: Lap
Item: Leash Name: Leash
Item: Paddle Name: Paddle
Item: Panther Name: Panther
Item: Rack Name: Rack
Item: Rack Name: Rack
Item: Rack Name: Rack
Item: Rein Name: Rein
Item: Shackle Name: Shackle
Item: Shackle Name: Shackle
Item: SlaveRings Name: SlaveRings
Item: SlaveRings Name: SlaveRings
Item: SlaveRings Name: SlaveRings
Item: SlaveRings Name: SlaveRings
Item: Stick Name: Stick
Item: Stocks Name: Stocks
Item: Switch Name: Switch
Item: TarnGoad Name: TarnGoad
Item: Whip Name: Whip
Item: WhippingPost Name: WhippingPost
Editor's Note: Obviously the new item codes can give us a lot of opportunity for all sorts of fun mischief. If anyone is interested in running a demo of some of these commands in action for the gazette, contact me. Freepersons, this is an opportuntity to contribute. Take your slave and run them through their paces with these new commands and give your fellow citizens a clearer idea about how to make the most of this new code.
If you have would like to submit a piece for "Third Knowledge" (any length within reason) contact Kaard@yahoo.com or .smail him. Some ideas for future pieces that are open for writers are reviews of different talker programs for different computer platforms, tips and tricks on smail, making the most of your telnet program (how to log, set displays, etc)
Displays the items you can use, are wearing, or someone else is wearing.
Typing .listitems alone shows what you are currently wearing. Typing
.listitems
Examples: .listitems bambi
.listitems *
Shows you the items available in the specified room. If you do not include a
room, it will show the items available in your current room.
Item: blindfold Name: blindfold
Locn: GLOBAL BLD WRN SLF
Covers the eyes. Prevents the user from seeing where they are, who is talking.
Can be removed by the victim.
Locn: GLOBAL LOK BND WRN SLF
Goes into effect once locked. Victim cannot unlock. Victim cannot add/remove
items. Victim cannot use other items.
Locn: Blacksmith
Marks of distinction.
Locn: Docks LOK SKL WRN SLF
Holds the victim in the room. Goes into effect once locked. Victim cannot
unlock the cage. Victim can remove items worn on themselves.
Locn: Open_Market LOK SKL WRN SLF
Holds the victim in the room. Goes into effect once locked. Victim cannot
unlock the cage. Victim can remove items worn on themselves.
Locn: GLOBAL SLF
Warmed wax.
Locn: Auction_Block LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: GLOBAL SLF
A very nice crop.
Locn: GLOBAL SLF
A tarn feather.
Locn: Mural_Alcove LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: GLOBAL WRN SLF
Victim cannot unlock. Goes into effect once locked. Victim cannot 'speak'.
Locn: GLOBAL
growl.
Locn: GLOBAL
grunt.
Locn: GLOBAL LOK BLD ERP WRN SLF
Victim cannot unlock. Goes into effect once locked. Victim cannot 'hear',
'speak', nor 'see'.
Locn: GLOBAL SLF
Used to only one person.
Locn: GLOBAL SLF
A nasty kurt.
Locn: GLOBAL
Used to only one person.
Locn: GLOBAL WRN
Cannot be used on yourself. Prevents victim from leaving room. Forces victim
to follow if you leave the room. Can leash up to 5 individuals.
Locn: GLOBAL SLF
A bread board used as a paddle.
Locn: GLOBAL SLF
Kitty Outfit.
Locn: Blacksmith LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: Proving_Grounds LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: Ship LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: GLOBAL WRN
Cannot be used on yourself. Prevents victim from leaving room. Forces victim
to follow if you leave the room. Can rein up to 5 individuals.
Locn: Cylinder LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: Loft LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: Crimson_Tavern LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: Home_Stone LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: parlor LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: Recital LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: GLOBAL SLF
A measuring stick.
Locn: Fortress LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
Locn: GLOBAL SLF
Strict discipline!
Locn: GLOBAL SLF
Shocking control.
Locn: GLOBAL SLF
A whip.
Locn: talender_inn LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items
that BIND, such as cuffs, are removed from the victim. Victim cannot remove
items.
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