Here are a couple of useful tidbits sent in...


Toybag Codes

(Summarizing the recent codes)

toybag:

BDSM Commands
~~~~~~~~~~~~~
The Exceptions:
.blindfold <username>
.brand <username> <description>
.collar <username>
.kneel (to kneel on the floor)
.kneel <username> (to kneel next to someone)
.leash <username>
.removebrand
.removetattoo
.stand
.tattoo <username> <description>

The Rest:
Items may be used on yourself, on other users who have their .set leash set to ON, and some items are lockable. You can lock an item on yourself to save it from session to session as well. See the help files on on the follow commands. The syntax to view the help files on the commands below is: .help use, .help lock, etc.
-use (to put the item on/use it)
-lock (to lock a lockable item)
-unlock (to unlock a lockable item)
-release (to remove an item/remove yourself from within an item)
-retainitem (to save the wearable item from session to session)
-clearitem (to remove the wearable item from appearing session to session)
-claimitem (to pick the key back up for a retained item)
-key (to give the key for a locked item to another user)
-listitems (to list the items you can use)
-listroom (to see the items available in a specified room)


UseItem .UseItem <item> [<username>]
Uses the item on username. If you do not specify a username, the item will be used on you. Puts wearable items on the user, puts the user into a item that holds a user in a room.
Example: .useitem chastitybelt altan
see also: .releaseitem

Lock .lock <item> [<username>]
Locks a lockable item (designated with an asterisk) onto username. Global items require the username designation. Items in a room do not require the username, as only one user is permitted into a room object at once.
Example: .lock chastitybelt altan

UnlockItem .UnlockItem <item> [<username>]
Unocks a lockable item (designated with an asterisk) from username. Global items require the username designation. Items in a room do not require the username, as only one user is permitted into a room object at once.
Example: .unlock chastitybelt altan

ReleaseItem .releaseitem <item> [<username>]
Removes a wearable item, or removes you from inside an item that can hold you in place. If you are releasing someone else, the username is required. You may only release someone from an item you initially .used on them. If you do not specify username the system assumes you want to release the item on yourself.
Example: To remove a chastitybelt from Altan:
.releaseitem chastitybelt altan
To crawl out of a cage:
.releaseitem cage

retainitem .retainitem [Item]
Saves the item so you are wearing it when you log in. If item is not specified, the first item on you that meets the criteria (worn on person & lockable) will be used. Only one item may be retained.
See also: clearitem

clearitem .clearitem
Clears the item so you are not wearing the item upon next login.
See also: retainitem

claimitem .claimitem <itemname> <username>
Returns the key to the locker of a retained locked item. Must be typed each session to pick the key back up.
Example: Allegra locks a chastitybelt on Altan and Altan retains the item so it will appear session to session. They both log out. When they both are online again, Allegra needs to .claimitem chastitybelt altan to have the key in her possession again. The key is only claimed for the current session.

key .key <toUser> <keyforUser>
Gives the key you're holding to someone else, so that they may unlock the victim. To give the key to Bambi so that she may unlock Altan it would be:
.key Bambi Altan

listitems .listitems [*/<name>]
Displays the items you can use, are wearing, or someone else is wearing. Typing .listitems alone shows what you are currently wearing. Typing .listitems shows what the specified user is wearing. Typing .listitems * shows all global objects.
Examples: .listitems bambi
.listitems *

ListRoom .ListRoom [RoomName]
Shows you the items available in the specified room. If you do not include a room, it will show the items available in your current room.



Item: blindfold Name: blindfold
Locn: GLOBAL BLD WRN SLF
Covers the eyes. Prevents the user from seeing where they are, who is talking. Can be removed by the victim.

Item: bracelets Name: bracelets
Locn: GLOBAL LOK BND WRN SLF
Goes into effect once locked. Victim cannot unlock. Victim cannot add/remove items. Victim cannot use other items.

Item: BrandIron Name: BrandIron
Locn: Blacksmith
Marks of distinction.

Item: Cage Name: Cage
Locn: Docks LOK SKL WRN SLF
Holds the victim in the room. Goes into effect once locked. Victim cannot unlock the cage. Victim can remove items worn on themselves.

Item: Cage Name: Cage
Locn: Open_Market LOK SKL WRN SLF
Holds the victim in the room. Goes into effect once locked. Victim cannot unlock the cage. Victim can remove items worn on themselves.

Item: Candle Name: Candle
Locn: GLOBAL SLF
Warmed wax.

Item: Chain Name: Chain
Locn: Auction_Block LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: Crop Name: Crop
Locn: GLOBAL SLF
A very nice crop.

Item: Feather Name: Feather
Locn: GLOBAL SLF
A tarn feather.

Item: Furs Name: Furs
Locn: Mural_Alcove LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: Gag Name: Gag
Locn: GLOBAL WRN SLF
Victim cannot unlock. Goes into effect once locked. Victim cannot 'speak'.

Item: growl Name: growl
Locn: GLOBAL
growl.

Item: grunt Name: grunt
Locn: GLOBAL
grunt.

Item: HoodGag Name: Hood w/Gag
Locn: GLOBAL LOK BLD ERP WRN SLF
Victim cannot unlock. Goes into effect once locked. Victim cannot 'hear', 'speak', nor 'see'.

Item: Kneel Name: Kneel
Locn: GLOBAL SLF
Used to only one person.

Item: Kurt Name: Kurt
Locn: GLOBAL SLF
A nasty kurt.

Item: Lap Name: Lap
Locn: GLOBAL
Used to only one person.

Item: Leash Name: Leash
Locn: GLOBAL WRN
Cannot be used on yourself. Prevents victim from leaving room. Forces victim to follow if you leave the room. Can leash up to 5 individuals.

Item: Paddle Name: Paddle
Locn: GLOBAL SLF
A bread board used as a paddle.

Item: Panther Name: Panther
Locn: GLOBAL SLF
Kitty Outfit.

Item: Rack Name: Rack
Locn: Blacksmith LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: Rack Name: Rack
Locn: Proving_Grounds LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: Rack Name: Rack
Locn: Ship LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: Rein Name: Rein
Locn: GLOBAL WRN
Cannot be used on yourself. Prevents victim from leaving room. Forces victim to follow if you leave the room. Can rein up to 5 individuals.

Item: Shackle Name: Shackle
Locn: Cylinder LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: Shackle Name: Shackle
Locn: Loft LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: SlaveRings Name: SlaveRings
Locn: Crimson_Tavern LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: SlaveRings Name: SlaveRings
Locn: Home_Stone LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: SlaveRings Name: SlaveRings
Locn: parlor LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: SlaveRings Name: SlaveRings
Locn: Recital LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: Stick Name: Stick
Locn: GLOBAL SLF
A measuring stick.

Item: Stocks Name: Stocks
Locn: Fortress LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

Item: Switch Name: Switch
Locn: GLOBAL SLF
Strict discipline!

Item: TarnGoad Name: TarnGoad
Locn: GLOBAL SLF
Shocking control.

Item: Whip Name: Whip
Locn: GLOBAL SLF
A whip.

Item: WhippingPost Name: WhippingPost
Locn: talender_inn LOK SKL HLD WRN SLF
Holds victim in the room. Goes into effect once locked. Once locked, items that BIND, such as cuffs, are removed from the victim. Victim cannot remove items.

* * *

Editor's Note: Obviously the new item codes can give us a lot of opportunity for all sorts of fun mischief. If anyone is interested in running a demo of some of these commands in action for the gazette, contact me. Freepersons, this is an opportuntity to contribute. Take your slave and run them through their paces with these new commands and give your fellow citizens a clearer idea about how to make the most of this new code.

If you have would like to submit a piece for "Third Knowledge" (any length within reason) contact Kaard@yahoo.com or .smail him. Some ideas for future pieces that are open for writers are reviews of different talker programs for different computer platforms, tips and tricks on smail, making the most of your telnet program (how to log, set displays, etc)



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